Alright, let’s be real—every time a new tier list drops, half the player base goes “this is wrong” and the other half blindly rerolls anyway. That’s the natural ecosystem of gacha games.
So instead of pretending there’s a “perfect” list, this guide breaks down what actually works and why, across Story, Conquest, and Dimensional Rift. If you’ve ever wondered “why is this unit T0 but feels mid in my team?”—this is for you.
|
Tier |
Character |
Rarity |
Element |
Role |
|---|---|---|---|---|
|
T0 |
Flare |
5 |
Fire |
Destroyer |
|
Mina |
5 |
Fire |
Fighter |
|
|
Esther |
5 |
Wind |
Assassin |
|
|
Sangun |
5 |
Wind |
Fighter |
|
|
T1 |
Angel |
4 |
Fire |
Assassin |
|
Ophelia |
5 |
Ice |
Fighter |
|
|
Jiwon |
5 |
Wind |
Support |
|
|
Benjamin |
4 |
Lightning |
Assassin |
|
|
Gabi |
5 |
Earth |
Fighter |
|
|
Ellie |
4 |
Earth |
Destroyer |
|
|
Francis |
4 |
Earth |
Support |
|
|
T2 |
Cloud |
4 |
Ice |
Destroyer |
|
Bonnie |
4 |
Wind |
Support |
|
|
Penny |
5 |
Lightning |
Fighter |
|
|
Sera |
4 |
Ice |
Fighter |
|
|
Narae |
5 |
Ice |
Support |
|
|
T3 |
Verna |
4 |
Fire |
Fighter |
|
Leeho |
4 |
Fire |
Assassin |
|
|
Yeonhwa |
4 |
Lightning |
Assassin |
|
|
Reina |
4 |
Lightning |
Destroyer |
|
|
Daisy |
4 |
Earth |
Support |
These are your “plug-and-play and win” characters. High consistency, low downside, and strong across multiple modes.
Mina

In Story, Mina delivers stable AoE as long as Essence is managed properly, making her extremely reliable for wave clearing. In Conquest, her Neutralization DMG is low, but her short cooldowns let her continuously pressure bosses. In Rift, her dash tied to Essence reduces downtime, effectively speeding up clears.
Esther

Esther dominates Story with her Wind field, enabling constant AoE while also disrupting enemies. Similar to Mina, her Conquest performance relies on sustained DPS rather than burst. In Rift, her cooldown limitations hold her back slightly, but seasonal bonuses keep her relevant.
Sangun

Sangun is one of the easiest high-performance units to use thanks to his range and attack speed. He excels in Story and Rift as a main DPS. In Conquest, however, his effectiveness becomes more conditional, especially outside Wind-weak bosses.
Flare

Flare is the strongest Destroyer at launch and a top-tier boss killer. She shines in Conquest as a main DPS, ending fights quickly. Her AoE limitations reduce her dominance in Story and Rift, but her role alone keeps her in T0.
These units are powerful but require either setup, synergy, or specific scenarios.
Gabi

Gabi’s performance depends heavily on stacking Spiritual Power. Without it, her AoE feels slow. She performs well against Earth-weak bosses but lacks universal consistency.
Ophelia

Ophelia’s damage leans heavily on auto attacks, limiting her AoE efficiency. She excels in Ice-weak Conquest fights but feels slower in broader content.
Jiwon

A core support for Wind teams, Jiwon significantly boosts Rift efficiency with grouping and stamina advantages. However, her lack of healing and reliance on Wind comps reduce her flexibility elsewhere.
Angel

Angel is a strong AoE and sub-DPS hybrid in Story and performs exceptionally well in Rift. However, in Conquest she struggles due to her AoE-focused kit.
Benjamin

Benjamin provides consistent Lightning Neutralization and sub-DPS value. He works best when paired with Lightning teams, otherwise his value drops.
Ellie

Ellie is weak in Story due to her off-field setup requirements, but in Conquest she becomes one of the best burst Neutralization units, making her highly valuable in boss fights.
Francis

Francis struggles in Story due to healing being less relevant, but her buffs (especially with her free Artifact) make her a strong support option in Conquest and Rift.
These units are usable but often need investment, specific comps, or favorable conditions.
Cloud

Cloud offers a mix of AoE and stagger damage, but requires buildup to reach full potential. He performs consistently across all modes without excelling.
Bonnie

Bonnie provides AoE explosions and Crit DMG buffs, but her kit lacks impact in Conquest and scales poorly without high investment.
Penny

Penny has solid AoE potential but depends heavily on Awakening resources. Without them, she feels underwhelming.
Sera

Sera offers balanced damage and a strong skill kit, but lacks standout strengths, especially in Rift where she falls behind.
Narae

Narae functions as a support with decent utility, but doesn’t provide enough impact to compete with higher-tier supports.
These characters either require heavy investment or are outclassed in most scenarios.
Verna

Awkward gameplay and low impact keep Verna in T3 unless heavily invested.
Leeho

Leeho’s slow performance and weak Neutralization make him hard to justify in most teams.
Yeonhwa

Requires high Crit Rate setups to function properly, which is difficult early on.
Reina

Reina has decent Neutralization and burst in Conquest, but awkward AoE and scaling issues limit her elsewhere.
Daisy

Daisy represents the classic “healer problem” in early-game metas. Her kit slows gameplay and offers limited utility, making her the lowest priority pick across all modes.
At the end of the day, this tier list isn’t about telling you who to play—it’s about explaining why your team works (or doesn’t). A T0 unit in the wrong comp will still feel bad, and a T2 unit in the right setup can carry harder than expected.
Also yes, if you ignored all this and still pulled for waifu reasons… honestly? Respect. That’s the real endgame.

Hi! I'm a passionate gamer with more than 5 years of experience across genres, especially gacha, adventure, and RPGs. I love diving into game systems and sharing guides to help others enjoy the game as much as I do. Let’s explore and have fun together!
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