Surviving 99 nights in the forest just got deadlier and more fun with the Roblox 99 Nights in the Forest Ranged Update. Now you have to just hide and seek for the escape. Hordes of cultists, wolves, bears, and worse swarm faster than ever, but smart players will be able to dominate with ranged weapons that shred enemies from a distance, clear crowds, or lock down bases. If you’re tired of getting overrun at night, this Roblox 99 Nights in the Forest tier list breaks down every weapon in the current meta, ranked from S-tier gods to D-tier last resorts.

The update buffed projectile speed, added new throwable options, improved ammo drops, and balanced energy weapons from alien events. Ranged play now feels smoother, with better viability against fast-moving packs. Melee is still strong up close, but these ranged picks let you kite, poke, and survive longer runs.
This is how the weapons will be ranked in the tier list:
|
Tier |
Weapons |
|---|---|
|
S |
Carrot Darts, Impact Grenades, Infernal Crossbow, Kunai, Laser Cannon, Tactical Shotgun, Witch’s Potion |
|
A |
Bouncing Blade, Flamethrower, Frozen Shuriken, Peppermint Pelter, Raygun, Snowball Cannon |
|
B |
Blowpipe, Candy Turret, Rifle, Snowball, Trusty Revolver, Wildfire Potion |
|
C |
Crossbow, Revolver |
|
D |
Air Rifle |
Note that the S-tier weapons dominate every situation with minimal drawbacks. A-tier offers strong alternatives when S options are scarce. Lower tiers work in niche spots but struggle in tough nights.
These are the top picks from the Roblox 99 Nights in the Forest tier list of weapons list that carry you through late-game waves and boss-like encounters.
|
Weapon |
Description |
|---|---|
|
Carrot Darts
|
Carrot Darts are the Bunny class starter weapon and work like reusable Kunai with farming support. They can be thrown quickly, some can be recovered by eating carrots, and their piercing effect helps clear grouped enemies from a safe distance. They are especially effective for hit-and-run combat against cultists. |
|
Impact Grenades
|
Impact Grenades are explosive throwables used by the Grenadier class. They deal heavy splash damage, require no reload, and can instantly clear wolves or stronghold rooms. Extra grenades dropped on death also make them useful during difficult revives and late-game fights. |
|
Infernal Crossbow
|
The Infernal Crossbow is an upgraded version of the base crossbow with infinite ammo, burn damage over time, and a faster reload speed. Its flaming bolts are strong against tanky enemies, and kills can automatically cook meat for extra utility during survival runs. |
|
Kunai
|
Kunai are the Assassin class starter weapon with fast throws and strong single-target damage. Their silent attacks and long range make them useful for safely eliminating enemies before they get close. Skilled players can use them effectively throughout the game. |
|
Laser Cannon
|
The Laser Cannon is a powerful alien-tech weapon that fires large AoE blasts with instant travel time. It is highly effective against grouped enemies, though its high energy cost requires proper recharge management during longer fights. |
|
Tactical Shotgun
|
The Tactical Shotgun is a Ruby chest weapon built for close-range combat. Its pellet spread deals massive burst damage, allowing it to quickly take down bears and enemy packs in one or two shots. While its range is limited, its close-quarters damage is among the best in the game. |
|
Witch’s Potion
|
Witch’s Potion is an unlimited throwable with a short cooldown that can poison, burn, or damage enemies on hit while also healing teammates. Its mix of offense and support utility makes it useful in both solo and co-op runs. |
A tiers are reliable backups when there is no S-tier loot or when you just want a variety.
|
Weapon |
Description |
|---|---|
|
Bouncing Blade
|
Bouncing Blade works similarly to Kunai but can ricochet to a second target after hitting an enemy. This makes it especially effective against clustered mobs and helps chain kills more efficiently during crowded fights. |
|
Flamethrower
|
The Flamethrower is a fuel-based crowd control weapon used by the Pyromaniac class. It continuously burns groups of enemies, creates strong area denial, and can automatically cook meat on kills for added utility during survival runs. |
|
Frozen Shuriken
|
Frozen Shuriken are throwable weapons obtained from Ice chests, with 70 uses per set. They apply a slowing effect on hit, making them useful for kiting faster enemies and controlling aggressive mobs during combat. |
|
Peppermint Pelter
|
Peppermint Pelter fires homing projectiles that reliably track enemies during combat. Its consistent accuracy and mobility-friendly playstyle make it a dependable all-round weapon for moving fights. |
|
Raygun
|
The Raygun is an alien energy weapon that fires rapid shots using rechargeable ammo instead of traditional reloads. Managing its energy bar properly allows for steady and reliable DPS during longer encounters. |
|
Snowball Cannon
|
The Snowball Cannon is a Christmas-themed weapon with a high ammo capacity and automatic reloading. It provides steady ranged pressure against enemies and performs well during extended fights with large groups. |
If you are looking for some good starters or fillers that shine in specific scenarios, you have the B tier from the Roblox 99 Nights in the Forest tier list.
|
Weapon |
Description |
|---|---|
|
Blowpipe
|
The Blowpipe fires poison darts with unlimited reserve ammo but has a slow reload speed. Its damage-over-time effect makes it especially useful against bosses and tougher enemies during longer fights. |
|
Candy Turret
|
Candy Turret is an Engineer deployable that automatically attacks nearby enemies using rifle ammo. It is highly effective for defending bases and controlling enemy waves during nighttime attacks. |
|
Rifle
|
The Rifle is a long-range weapon with strong single-shot damage and craftable ammo. Its accuracy makes it reliable for picking off enemies at a distance, though the slow reload can become risky during large swarms. |
|
Snowball
|
Snowballs are basic throwable weapons found in Ice chests. They deal low damage but can slow enemies on hit, making them useful for cheap crowd control and kiting faster mobs. |
|
Trusty Revolver
|
The Trusty Revolver is a standard six-shot pistol that uses common ammo. Its balanced damage and reliable performance make it a dependable backup weapon throughout the game. |
|
Wildfire Potion
|
Wildfire Potion creates a burning puddle on impact that damages enemies standing inside it. It works well for area denial and is especially effective when defending chokepoints or narrow paths. |
C tiers can work but they are easily get outclassed quickly.
|
Weapon |
Description |
|---|---|
|
Crossbow
|
The Crossbow is a basic ranged weapon with infinite ammo and arcing bolts. While it provides consistent ranged damage early on, its slow reload speed and lack of additional effects make it much weaker than the Infernal Crossbow later in the game. |
|
Revolver
|
The Revolver is a standard sidearm that offers decent early-game reliability with common ammo. However, its damage and overall performance quickly fall behind once stronger weapons become available. |
There is no need to put effort here at all because these are weak:
|
Weapon |
Description |
|---|---|
|
Air Rifle
|
The Air Rifle is a carnival minigame weapon with infinite ammo but extremely low damage. It struggles to deal meaningful damage against most enemies, making it more of a novelty weapon than a practical combat option. |
Always match your class and playstyle: Bunny or Assassin for throwable spam, Grenadier for explosives, Cyborg/Alien for energy guns, Engineer for turrets. And scout chests (Ruby for shotguns, Infernal for volcanic gear) as a must and trade with the Pelt Trader for ammo. Craft at the workshop or ammo furnace when possible. In the Ranged Update meta, prioritize crowd-clear tools like grenades or flamethrowers for nights 50+ and precision picks like Kunai for early scouting.
Pro tip: Combine ranged with melee for hybrid runs, kite with shots, finish close. Stock ammo boxes and watch energy bars on alien weapons to avoid running dry mid-fight.
Impact Grenades or Carrot Darts give the strongest early edge as Grenadier starts with 10 explosives for instant clears, while Bunny offers near-infinite throws through carrot farming.
Focus on alien energy guns like Raygun/Laser Cannon (recharge naturally), Infernal Crossbow (unlimited bolts), or class-specific options like Witch’s Potion and Bunny Carrot Darts via perks.
Yes, Peppermint Pelter’s homing and Snowball Cannon’s auto-reload remain strong in A-tier for consistent damage without heavy ammo management.
So, are you ready to master this 99 Nights in the Forest tier list? Then it is time to breeze through the forest’s horrors. Which weapon are you grabbing first on your next run? Think of your decision while claiming the best freebies from the 99 Nights in the Forest codes as well.
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For the past 4 years, I’ve been writing guides for action, strategy, and adventure games. As I am a 24 year old student in the field of animation, I have a huge passion analyzing gameplay with computer animation and game design tools, finding clever ways to help players improve. Gaming fuels my creativity, and writing is my way of sharing tips, tricks, and enthusiasm with others
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