Game Guides
Bring Back the Sun is a Roblox escape-room adventure built around hidden clues, item chains, passwords, and environmental puzzles.The original main route runs through Wizard’s House, Sinister Forest, Ancient Ruins, The Restaurant, Lava Temple, and the Wizard’s Castle/Boss Fight. The Jail was added later as an additional map and is covered separately in this guide. The finale only opens after the earlier maps are cleared.

|
Map |
Key Answer or Sequence |
|
Wizard’s House |
14 |
|
Sinister Forest |
9898 |
|
Ancient Ruins |
882 |
|
The Restaurant |
1573; Green → Blue → Yellow → Red |
|
Lava Temple |
2118111; Purple → Orange → Yellow → Yellow |
|
Boss Fight |
Blue → Purple → Green → Yellow → Red; Harry; IGNIS; FULGUR |
|
The Jail |
180; HayFly; 4 Coal + 2 Steel; 1936 |
Wizard’s House is the tutorial map, but it still contains a complete chain of item and number puzzles. Start by reading the book outside the cottage. It explains that the house key is hidden inside a bush and that you need a cutting tool to reach it. Pick up the shears nearby, cut the correct bush, collect the key, and unlock the front door.
Inside the house, grab the candle and use it to burn the plants blocking the hallway. Enter the newly opened room, take the green key, and use it to unlock the bedroom.
The bedroom contains the clue for the first keypad. Count the fruit in the room:
|
Clue |
Number |
|
Apples |
3 |
|
Oranges |
4 |
|
Total |
7 |
|
Sphere instruction |
Multiply by 2 |
|
Keypad answer |
14 |
Enter 14 on the keypad. The common mistake here is entering 7 and forgetting the sphere’s multiplication instruction.
After opening the lock, collect the sickle and use it to cut through the spiderweb. This gives you an axe, which is used to break the marked crates. Check the nearby poster to see which crates can be broken, then use the X on the marked crates. A crowbar is hidden underneath one of them.
Take the crowbar back to the locked cupboard and pry it open. This completes Wizard’s House and unlocks the route to Sinister Forest. This introductory map teaches the clue-reading, keypad, and item-chain mechanics used throughout the rest of the game.

Finish the mushroom obby and collect the Happy Rock. Break the glass to reveal 9898, enter the code, and take the Pickaxe. Break the blocked rock, collect the Crystal, and give it to Mr. Mouse.
Next, collect the Red, Pink, and Blue Plants and put them into the Fertilizer Box. Plant the Seed, apply the Fertilizer, and use the Magic Glove on the grown tree. The fallen tree becomes a bridge.
Cross the water obby for the Shovel, dig up the Melting Potion, and use it on the locked entrance. Take the Axe, cut wood, and build the Ladder. Give the Red Apple to the Owl on the roof for the Chest Key. Open the chest, take the Treasure Map, and dig at its marked location.

The keypad answer is 882. The three starting counts are six matching golems or pillars, seven haystacks, and one water-wheel symbol. Apply the clue rule: add two to the even number and one to each odd number. This changes 6, 7, and 1 into 8, 8, and 2.
After entering the code, search the hay for the Lockpick. Finish the lockpicking sequence, obtain the Empty Bucket, activate the water wheel, and fill it.
Repair the statue-related puzzle, obtain the Secret Key, and open the chest containing the Golden Seed. Plant it, collect the Golden Wheat, and place both the Water Bucket and Golden Wheat into their altar slots.

Find the Lighter behind the wall decoration and light four candles to obtain the Spear. Follow this trade chain:
Spear → Skull NPC → Pizza Slice → Spider → Golden Coin
The second Golden Coin is beneath the doormat. Give both coins to the Mouse, drink the Strength Potion, and break through the blocked door.
Collect Blue Flower, Carton of Milk, Blue Salt, Old Piece of Cake, and Ancient Powder. Enter 1573, then use the color order Green, Blue, Yellow, Red.
Add the ingredients in this exact order:
A wrong order turns the mixture red, but the ingredients return for another attempt.

The number puzzle produces the values 2, 11, 8, 11, and 1. Enter them continuously as 2118111. The flame order is Orange, Purple, Yellow, Yellow.
Take the Key, open the locker, collect the Pliers, and cut the rope supporting the bridge. Complete the lava obby and lower the bridge.
For the painting puzzle, place Red in the upper-left area, Blue in the lower-middle, Green in the upper-right, and Yellow in the lower-right. After the board is complete, rotate every Stone Statue so it faces the center.
6
The Jail is a longer prison-escape map added to the route between Lava Temple and the Boss Fight. It does not contain another legendary relic, but you must complete its gemstone, spell, crafting, and safe puzzles to reach the exit.
Escape the Cell and Solve the Gem Puzzle
Pick up the rock inside the starting cell and throw it onto the nearby pressure button. Once the gate opens, move into the corridor and find the five-slot gemstone puzzle.
Set the gems in this order:
Green → Green → Red → Yellow → Blue
Once all five positions are correct, the door to the fish room opens.
Get the Wardrobe Code
Take the bone from the skeleton and crush it using the mortar. Use the resulting bone powder on the small plant, then give the grown Tasty Plant to the fish.
The fish tells you to count the books near the wardrobe and multiply the number by ten. There are 18 books:
18 × 10 = 180
Enter 180 on the wardrobe keypad. Collect both the yellow key and the Magic Wand from inside, then use the key to open the next door.
Cast the HayFly Spell
Read the book in the next area and pick up the green torch. Use the torch on the hidden wall writing to reveal the magic word:
HayFly
Equip the Magic Wand and enter HayFly. The spell lifts the hay pile and reveals a door handle. Before leaving, look underneath the computer desk and collect the hidden green key.
Attach the handle to the door, then use the green key to enter the crafting room.
Craft the Cube and Open the Safe
The book’s second clue gives the furnace recipe:
|
Material |
Required Amount |
|
Coal |
4 |
|
Steel |
2 |
Two pieces of coal are easy to find, while the remaining materials require breaking the nearby rocks. One steel piece is hidden inside a rock attached to the ceiling; standing on the safe makes it easier to reach.
Place all four coal and two steel pieces into the furnace to create the Crafted Cube. Put the cube under the inspection lamp, then read its numbered faces in the order shown by the clue:
Front → Left → Back → Right
The digits are:
1 → 9 → 3 → 6
Enter 1936 into the safe and collect the Door Crystal. Insert the crystal into the slot beside the final gate to complete The Jail and continue to the Boss Fight.
Updated Map Order
Wizard’s House → Sinister Forest → Ancient Ruins → The Restaurant → Lava Temple → The Jail → Boss Fight
Collect Rock, Wood, and Feather, then craft five Arrows. Shoot the targets in this order:
Blue → Purple → Green → Yellow → Red
Inside the castle, craft the Carving Tool and copy the Idle Key pattern. On the 3×3 grid, remove the four corners and leave the center cross. Use the completed key upstairs.
Press the hidden button beneath the wizard’s desk and collect ten books. Sort them into Poetry, Historical, Fantasy, and Science Fiction shelves. This reveals the Old Key behind the statue. Open the chest and take the Magic Wand.
Enter Harry to create the platform. Take the Potion, ride upward, and remove the seal. In the final room, enter IGNIS and FULGUR to unlock the magic required for the battle.
During the fight, keep moving away from marked ground attacks and strike when the wizard becomes vulnerable. Defeating him completes the main route and restores the sun.

Keep every new item until its use is clear, and read wall notes before testing codes. In multiplayer, let one player manage each item chain so key objects are not scattered between inventories. If a keypad does not respond, finish the previous interaction before entering the answer again.

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