Game Guides
Clarisse is a 5-star Front-position Fire Knight in Lost Sword. Her kit focuses on strong damage at the beginning of battle, additional attacks while Desperate Will is active, and debuffs that increase the damage enemies take or reduce their healing received. The development team also describes her as an early-battle attacker whose personal strength falls during longer fights while her damage-taken debuff continues to improve the party’s overall output.

|
Category |
Details |
|
Rarity |
5-star |
|
Element |
Fire |
|
Class |
Knight |
|
Position |
Front |
|
Main Role |
Early-battle DPS and debuff attacker |
|
Damage Scaling |
ATK |
|
Core Mechanic |
Desperate Will |
|
Main Utility |
Damage-taken increase and healing-received reduction |
|
Gear Focus |
ATK%, Critical Damage, defensive Armor stats and HP% |
Clarisse is not designed as a purely defensive Knight. Her Ultimate and Active Skill both deal ATK-based damage, while her passives increase Attack, Critical Hit Chance, Skill Damage, Ignore Damage Reduction and Attack Amp. Her build should therefore improve her opening damage without leaving her too fragile for a Front-position character.
|
Skill |
Name |
Confirmed Effects |
|
Ultimate |
Penetration |
Damages all enemies; gains an additional hit and applies a damage-taken increase during Desperate Will |
|
Active Skill |
Spinning Slash |
Damages enemies in the forward area; gains an additional hit and reduces healing received during Desperate Will |
|
Passive 1 |
Desperate Will |
At battle start, increases Skill Damage, Ignore Damage Reduction and Attack Amp |
|
Passive 2 |
Hero of the Holy Sword |
Increases Clarisse’s Attack and Critical Hit Chance |
Penetration
Penetration deals ATK-based damage to all enemies. While Clarisse has Desperate Will, the Ultimate adds another ATK-based hit and applies a debuff that increases the target’s damage taken. This allows the Ultimate to contribute both direct AoE damage and party-wide offensive support.
Spinning Slash
Spinning Slash attacks enemies in the forward area. During Desperate Will, it adds another hit and applies a stacking reduction to healing received. This effect gives Clarisse a clear role against teams or enemies that depend heavily on healing.
Desperate Will
Desperate Will activates at the beginning of battle. It increases Clarisse’s Skill Damage, Ignore Damage Reduction and Attack Amp for its duration. It also enables the additional effects attached to Penetration and Spinning Slash, making it the central mechanic of her kit.

Hero of the Holy Sword
Hero of the Holy Sword increases Clarisse’s Attack and Critical Hit Chance. The Critical Hit Chance increase is particularly important for gearing because it allows Critical Damage to become more valuable when her total crit rate is high enough to produce consistent critical hits.
Lost Sword uses four main equipment categories: Weapon, Armor, Accessory and Rune. Each slot has its own possible stats. Weapons are the main source of offensive substats, Armor provides defensive rolls, Accessories focus primarily on HP, and Runes can provide either Critical Damage or HP% depending on the intended build.
|
Gear Slot |
Best Direction for Clarisse |
|
Weapon |
Sword with ATK% and Critical Damage |
|
Armor |
Crit Resistance, Block Chance and DEF% |
|
Accessory |
HP% |
|
Rune |
Critical Damage for DPS or HP% for survival |
Knights use Swords, and Lost Sword’s general gearing guidance recommends Swords with ATK% and Critical Damage lines for Knight characters. The Weapon slot can roll ATK, ATK%, Ignore Damage Reduction, Critical Damage Increase and Priority.
Clarisse’s recommended Weapon priority is:
ATK%
Critical Damage
Ignore Damage Reduction
Priority
ATK% is the most dependable offensive stat because both Penetration and Spinning Slash scale from ATK. It also strengthens every damaging hit rather than depending on a critical hit.
Critical Damage works well with Hero of the Holy Sword because Clarisse already increases her own Critical Hit Chance. It becomes especially valuable when her overall crit rate is consistent.
Ignore Damage Reduction is useful against enemies that possess Damage Reduction. It reduces that defensive stat additively, but it does not provide the same benefit against targets without Damage Reduction. Clarisse already receives Ignore Damage Reduction from Desperate Will, so Weapon rolls should still prioritize ATK% and Critical Damage before treating additional Ignore Damage Reduction as the main goal.
Recommended Weapon Roll
|
Stat Line |
Priority |
|
ATK% |
Highest |
|
Critical Damage Increase |
High |
|
Ignore Damage Reduction |
Situational |
|
Flat ATK |
Acceptable early |
|
Priority |
Lower for this build |
A Sword with multiple useful ATK% and Critical Damage lines is better for Clarisse than a higher-level weapon filled with unrelated rolls.
Clarisse’s Armor should be selected by its stats, not by an unsupported character-specific item name. Armor can roll HP, Defense, DEF%, Block Chance Increase and Crit Resistance Increase. Lost Sword gearing guidance recommends Crit Resistance first, followed by Block Chance and DEF%.
|
Armor Stat |
Priority |
Purpose |
|
Crit Resistance |
1 |
Reduces the danger of enemy critical hits |
|
Block Chance |
2 |
Gives Clarisse a chance to double her DEF against a hit |
|
DEF% |
3 |
Improves general physical durability |
|
Flat DEF |
4 |
Useful during earlier progression |
|
Flat HP |
5 |
Additional survival value |
Crit Resistance is the safest main Armor target because Clarisse stands in the Front position and is exposed to enemy pressure. Block Chance is valuable because a successful block doubles DEF for that hit. DEF% remains useful, although its value experiences diminishing returns as more defensive stats are accumulated elsewhere.
The best Armor for Clarisse is therefore the strongest available Armor piece with good Crit Resistance and Block Chance rolls. An Armor piece with two or more useful defensive lines is preferable to one that only raises Combat Power.

Accessories have a much narrower substat pool than Weapons or Armor. Their available special stats are HP and HP%, and the general recommendation is to stack HP% on this slot.
|
Accessory Stat |
Priority |
|
HP% |
Highest |
|
Flat HP |
Secondary |
Clarisse should use an Accessory with as many HP% lines as possible. The extra HP helps her remain active during the opening phase and survive long enough to use Penetration, Spinning Slash and their attached debuffs.
ATK%, Critical Damage and Critical Hit Chance should not be listed as standard Accessory substat targets because they are not part of the normal Accessory special-stat pool described in the Lost Sword gearing system.
Runes can roll ATK, HP, HP%, DEF, Critical Damage Increase and Priority. For DPS characters, Critical Damage is the primary offensive Rune stat. HP% is the alternative when survival is more important.
|
Rune Build |
Recommended Stat |
Best Use |
|
Damage Rune |
Critical Damage |
Bosses, raids and short damage checks |
|
Balanced Rune |
Critical Damage with HP% lines |
General PvE |
|
Survival Rune |
HP% |
Difficult stages where Clarisse dies early |
Critical Damage Rune
A Critical Damage-focused Rune is Clarisse’s main offensive option. It complements the Critical Hit Chance supplied by Hero of the Holy Sword and increases the damage of successful critical hits during her early burst window.
Critical Damage should be prioritized when Clarisse already survives the stage and can use her skills reliably.
HP% Rune
An HP%-focused Rune is the correct adjustment when Clarisse cannot stay alive in the Front position. It sacrifices some damage but increases the chance that she remains active long enough to apply her damage-taken and healing-reduction debuffs.
Flat ATK and flat DEF can appear on Runes, but they are lower-priority outcomes than Critical Damage for offense or HP% for survival.
Clarisse Stat Priority
|
Rank |
Stat |
Gear Source |
|
1 |
ATK% |
Weapon |
|
2 |
Critical Damage |
Weapon and Rune |
|
3 |
HP% |
Accessory and Rune |
|
4 |
Crit Resistance |
Armor |
|
5 |
Block Chance |
Armor |
|
6 |
DEF% |
Armor |
|
7 |
Ignore Damage Reduction |
Weapon, against suitable enemies |
The standard build should combine ATK% and Critical Damage on the Weapon, Crit Resistance and Block Chance on Armor, HP% on the Accessory, and Critical Damage on the Rune.
When Clarisse struggles to survive, keep the same Weapon and Armor direction but replace the offensive Rune with an HP% Rune. Her Accessory should remain HP%-focused in both versions.

Standard DPS Build
|
Slot |
Recommended Setup |
|
Weapon |
Sword with ATK% and Critical Damage |
|
Armor |
Crit Resistance and Block Chance |
|
Accessory |
HP% |
|
Rune |
Critical Damage |
|
Main Goal |
Maximize opening damage while retaining front-line durability |
This is the most suitable general build. It strengthens Clarisse’s ATK-based skills, benefits from her self-provided Critical Hit Chance and still includes defensive stats through Armor and Accessory slots.
Survival Build
|
Slot |
Recommended Setup |
|
Weapon |
Sword with ATK% |
|
Armor |
Crit Resistance, Block Chance and DEF% |
|
Accessory |
HP% |
|
Rune |
HP% |
|
Main Goal |
Keep Clarisse alive in difficult Front-position content |
Use this version when Clarisse is defeated before completing her opening skill sequence. The additional HP from the Rune and Accessory gives her a larger survival margin without changing her core Weapon build.
Boss Build
|
Slot |
Recommended Setup |
|
Weapon |
ATK%, Critical Damage and useful Ignore Damage Reduction |
|
Armor |
Crit Resistance and Block Chance |
|
Accessory |
HP% |
|
Rune |
Critical Damage |
|
Main Goal |
Strong early damage against durable targets |
Ignore Damage Reduction becomes more valuable when the enemy actually has Damage Reduction. Against enemies with high Critical Resistance, ATK% becomes more reliable than investing too heavily in Critical Damage.
Preordained Defeat Card
Preordained Defeat is the card introduced alongside Clarisse. At the beginning of battle, it increases the caster’s damage dealt. When that buff expires, it applies a debuff that increases the target’s damage taken. These effects follow the same combat rhythm as Clarisse’s kit: strong opening pressure followed by a debuff that supports later party damage.

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Clarisse should be built as an early-battle Fire Knight with offensive Weapon and Rune stats supported by defensive Armor and HP-focused Accessory rolls.
Her most reliable setup is:
Weapon: ATK% and Critical Damage
Armor: Crit Resistance, Block Chance and DEF%
Accessory: HP%
Rune: Critical Damage, or HP% when more survival is required
This setup directly supports her confirmed mechanics. ATK% improves Penetration and Spinning Slash, Critical Damage benefits from Hero of the Holy Sword, and defensive Armor plus HP% help her remain active in the Front position. Clarisse’s purpose is to deliver strong opening damage, trigger the enhanced effects of Desperate Will and leave enemies vulnerable to the rest of the team.
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