Just loaded into Jujutsu Kaisen Incremental and got hit with the gacha screen? Yeah, it's overwhelming. Your cursed technique, trait, and clan combo isn't just flavor—it's literally everything. It decides whether you're shredding bosses or getting bodied by basic curses.
I've put in the hours so you don't have to. Here's your complete Jujutsu Kaisen Incremental tier list based on current meta, community testing, and pure suffering.

How We Rank Things Around Here
Before we dive into the juicy stuff, let me break down how I'm evaluating these rankings. This isn't just pulled out of thin air—it's based on real performance across different game modes, synergy potential, and what the JJKI Discord veterans are actually running.
S+ Tier (Absolutely Broken) – These are the "delete your enemies before they breathe" options. If you roll any of these, stop spinning and lock it in immediately. They define the current meta and carry hard through all content .
S Tier (Top-Tier Powerhouses) – Incredibly strong techniques and traits that perform excellently in most situations. They might have minor drawbacks or require slightly more brainpower to use, but they'll never let you down .
A Tier (Solid Choices) – Reliable performers that can absolutely work if built correctly. You might need the right trait or clan synergy to unlock their full potential, but they're far from bad .
B Tier (Situational Gems) – These need specific setups or playstyles to shine. In the right hands? Dangerous. But they're not plug-and-play like the top tiers .
C and D Tiers (Reroll Territory)– Look, someone has to be at the bottom. These are your early-game placeholders or "I guess this works for now" options. If you're stuck with these, save up those rolls .
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Jujutsu Kaisen Incremental Cursed Techniques Tier List
Alright, let's get to the main event. Your cursed technique is your identity in JJKI. It's what makes fights exciting and what turns you into either a walking natural disaster or... well, a guy with some mildly annoying paper talismans. Here's the full breakdown.
S+ Tier Cursed Techniques
|
Technique |
Why It's Broken |
|
Star Rage |
This technique literally ignores concepts. You're throwing around virtual mass that doesn't play by the rules. Enemies just... cease to exist. It's as close to a god-mode cheat as you can get without actually cheating . |
|
Idle Transfiguration |
Soul manipulation at will. You're not just damaging enemies—you're fundamentally altering what they are. The burst damage potential here is absolutely disgusting, especially against bosses . |
|
Mastered Copy |
Rika unlocks the full arsenal, and suddenly you have every stolen technique at your fingertips. The versatility alone makes this S+, but the damage output pushes it over the edge . |
|
Comedian |
Reality-warping based on humor and RNG sounds meme-y until you realize "absolute RNG" means you can literally do anything. When this procs, it procs hard . |
|
Cursed Spirit Manipulation |
Absorb curses, use curses, become a one-person army. The scaling on this is insane because every curse you collect makes you stronger. Endgame potential through the roof . |
|
Eight-Handled Sword Divergent Sila Divine General Mahoraga |
Yes, that's a mouthful. Yes, it's terrifying. You embody Mahoraga, adapt to enemy attacks, and reduce repeated damage. The longer fights go, the more unstoppable you become . |
S Tier Cursed Techniques
|
Technique |
Vibe Check |
|
Ten Shadows |
Summoning shikigami is always a good time. The versatility here is real—different shadows for different situations. Plus, that Mahoraga adaptation carries over from the S+ version? Chef's kiss . |
|
Limitless |
Infinity made real. The defensive potential alone makes this top-tier, but when you combine it with the Gojo clan? That's when things get spicy. Red, blue, purple—the whole package . |
|
Cursed Energy Discharge |
Maximum output, straight to the face. No tricks, no gimmicks—just raw, overwhelming power. Sometimes simple is best . |
|
Shrine |
Invisible slashes that adapt to target toughness. The damage is consistent, the range is solid, and that "extreme heat" aspect melts through defenses. Sukuna would be proud . |
|
Mythical Beast Amber |
Pure electricity transformation. The damage output is insane, but that permanent Max HP drain means you're on a timer. High risk,extremelyhigh reward . |
|
Anti Gravity System |
Crush enemies into the ground or send them flying. The crowd control alone makes this valuable, but the damage scaling is no joke either . |
|
Sky Manipulation |
Control the sky itself. The mobility and area denial make this a nightmare in PvP, and the damage potential in PvE is solid . |
A Tier Cursed Techniques
|
Technique |
The Breakdown |
|
Blood Manipulation |
The Kamo clan classic. Piercing blood, exploding blood—it's all here. Good damage, solid utility, and that lifesteal potential keeps you in fights longer . |
|
Cockroach |
Special grade cursed spirit energy. Fought Yuta for a reason—this thing has legs (pun intended). Surprisingly tanky with decent damage output . |
|
Judgeman |
Non-lethal domain that confiscates enemy powers. If they're guilty? Execution guaranteed. The utility in PvP is unmatched, though PvE bosses are immune to the guilt part . |
|
Ratio Technique |
Forcibly create weak points at the 7:3 ratio. When this lands, the damage is absurd. The catch? You need to actually hit those spots consistently . |
|
Contractual Re-Creation |
Burn receipts to manifest items. Attack, heal, support—this does it all. The flexibility keeps it relevant, even if the damage isn't top-tier . |
|
Copy |
Mimic other techniques. Not as refined as Mastered Copy, but still incredibly useful. Steal the right move and you're golden . |
|
Disaster Plants |
Cursed flora that crushes and drains life. Good area control, decent sustain, and the visual effects are actually gorgeous . |
B Tier Cursed Techniques
|
Technique |
Reality Check |
|
Technique Extinguishment |
Nullify cursed energy and extinguish techniques. Sounds amazing until you realize you're also limiting your own options. Very matchup-dependent . |
|
Nail Gun |
Cursed energy-infused nails. Decent damage, decent range, but nothing spectacular. It works . |
|
Hair Binding / Helicopter Hair |
Yes, helicopter hair is real. Yes, it's as funny as it sounds. But also surprisingly effective for mobility and control . |
|
Straw Doll |
Bypass physical armor by connecting to the soul. Niche but deadly against tanky builds . |
|
Wind Scythe |
Air currents that slice enemies and boost evasion. The evasion part is actually the main draw—stay alive longer, deal chip damage . |
|
Private Pure Love Train |
Pachinko-style domain expansion for "immortal fever." When it hits, you're basically invincible. When it doesn't... well . |
|
Boogie Woogie |
Swap positions via hand clap. The utility is insane, the damage is... not. Support players, this is your moment . |
|
Love Rendezvous |
Mark enemies with stars, watch them miss turns. Disruption-focused, but lacks killing power . |
C and D Tier Cursed Techniques
|
Tier |
Techniques |
|
C Tier |
Moon Dregs, Cursed Reinforcement, Shockwave Fist, Stone Skin |
|
D Tier |
Smoke Veil, Chain Binding, Paper Talismans, Sludge Manipulation, Sugar, Airplane Hair |
Let's be real—these are your starter techniques or your "I guess I'll make this work" options. Moon Dregs has a cool orbital Shikigami gimmick, but the damage falls off hard. Paper Talismans? They explode, I guess? Sludge Manipulation sounds cool but plays like wet cardboard. If you're in D tier, you're probably already planning your next reroll .

Jujutsu Kaisen Incremental Traits Tier List
Traits are the secret sauce in JJKI. A god-tier technique with garbage traits is like having a Ferrari with no gas. Here's what you're looking for.
S+ Tier Traits
|
Trait |
What It Does |
|
Spiritually Gifted |
+300% cursed output AND efficiency. The -80% endurance hurts, but when enemies die before touching you, who cares? |
|
Physically Gifted |
+300% strength/agility. Zero CE and no black flashes, but you're basically a heavenly restriction powerhouse. Pure physical domination . |
|
Ryomen's Vessel |
+100% strength AND cursed output. Balanced, beautiful, broken . |
|
Perfect Body |
+150% endurance AND strength. Tanky AND hitty. The dream . |
S Tier Traits
|
Trait |
The Deal |
|
Queen of Curses |
Start fights with partial manifestation, Rika's wrath fills faster. More Rika = more dead enemies . |
|
Binding Vow: Overtime |
+50% strength and damage. Simple, effective, always welcome . |
|
Black Flash Spark |
+10% base black flash chance. When you're already good at timing, this becomes terrifying . |
|
CE Trait: Electricity |
25% stun chance on attacks. CC that scales with your damage? Yes please . |
A Tier Traits
|
Trait |
Usage |
|
Explosive Output |
+50% jujutsu damage, -20% physical. Perfect for technique-focused builds . |
|
Low CE Reserves |
-30% CE gain but +20% strength. Trade-off that pays off for physical hybrids . |
|
Sturdy |
30% damage reduction. Boring? Maybe. Effective? Absolutely . |
B, C, and D Tier Traits
B Tier gives you stuff like Acrobatic (+35% agility) and Sky Manipulator (+15% evasion)—good for specific builds but not universal. Divine General's Vessel deserves special mention for Mahoraga users; faster adaptation and harder hits make it niche but deadly .
C Tier includes the painfully average: Immense CE, High CE Pool, Clumsy. Even Six Eyes sits here—+200% CE efficiency is great on paper, but in practice? You'd rather have raw output .
D Tier is where dreams go to die. Restless Gambler (+50% luck) sounds fun until you realize luck doesn't directly translate to damage. 24 FPS Concept gives momentum every three turns? Cool, I guess? Average Output is literally the default "you didn't get anything special" option .
Jujutsu Kaisen Incremental Clans Tier List
Your clan determines your base bonuses, and in JJKI, base bonuses matter. A lot.
S+ Tier Clans
|
Clan |
Bonuses |
|
Gojo |
Six Eyes Lineage: +505 CE Efficiency, +30% Output. This isn't just good—it's "why would you ever run anything else for technique builds" good . |
|
Zenin |
Heavenly Weapons: +30% Strength, +20% Agility. The physical counterpart to Gojo. If you're swinging weapons or throwing hands, this is home . |
A and B Tier Clans
Kamo sits comfortably in A tier with +20% vitality and endurance. Blood Manipulation users, this is your clan. Tanky, sustainable, reliable .
Kinji deserves special mention—increases base CE cap and allows Jackpot. If you're running Private Pure Love Train or any Hakari-style build, this is mandatory. It's niche, but within that niche? Absolutely essential .
Nanami brings +25% critical hit chance to the table. Pair this with Black Flash Spark and watch the numbers go brrr .
B Tier gives you Kugisaki (+20% perception) and Todo (+30% strength). Solid, simple, effective for what they do .
C Tier Clans
Fushigoro (+15% agility/perception) and Inumaki (+20% cursed output) are... fine. They're not bad, but they're not winning any awards either. They'll get you through early game, but you'll want to upgrade eventually .
And then there's None. No bonuses. Nothing. If you roll None, I'm sorry. Save up those spins and try again .
The Dream Combinations: Building Your God Roll
Okay, so you've seen the pieces. Now let's talk about putting them together. Here are some absolutely disgusting combos that'll have you dominating lobbies:
The Infinity Combo
- Clan: Gojo
- Technique: Limitless
- Trait: Spiritually Gifted or Ryomen's Vessel
- Why it works: Gojo clan buffs your CE efficiency through the roof, Spiritually Gifted triples your output, and Limitless gives you infinity. You're untouchable and hit like a truck .
The Heavenly Restriction Monster
- Clan: Zenin
- Technique: Any physical-friendly technique (Cursed Energy Discharge, Shrine)
- Trait: Physically Gifted
- Why it works: +300% strength/agility plus Zenin's +30% strength means you're moving faster and hitting harder than anyone. No CE? Who needs it when enemies explode on contact?
The Mahoraga Menace
- Clan: Zenin (for the strength boost) or Gojo (for technique efficiency)
- Technique: Eight-Handled Sword Divergent Sila Divine General Mahoraga
- Trait: Divine General's Vessel
- Why it works: Faster adaptation + harder Mahoraga attacks + your choice of clan bonus. You become more unstoppable the longer fights go. In long boss battles? Absolutely disgusting .
The Jackpot Gambler
- Clan: Kinji
- Technique: Private Pure Love Train
- Trait: Restless Gambler
- Why it works: Kinji enables Jackpot, Restless Gambler boosts luck, and Private Pure Love Train gives you immortal fever when it hits. When the RNG gods smile upon you, you literally cannot lose .

Final Thoughts
Look, JJKI is a grind—but it's a fun grind with the right setup. Don't stress about perfect S+ rolls immediately. Sometimes weird combos just click.
That said, if you roll Sludge Manipulation + None clan + Average Output? Yeah, reroll that. Hard.
Meta shifts. Stay flexible. Keep an eye on us for those free spin codes.
Happy grinding, sorcerers.







