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News and Guides for Light and Night

Light and Night Card Guide: How to play?

Reese Avery
|2026-06-06

Frequently getting stuck in Light and Night with an unsmooth experience? Not sure which cards to level up? Spent a long time upgrading but still find them not strong enough? This article gives you a one-stop guide on how to level up your cards efficiently! New players may want to check out our Light and Night Beginner Guide first—don’t start leveling up before you’ve read it~

Contents

  • Card Stars and Duplicates
    • Classification of Star Levels
    • Duplicate Cards
  • Engraving Effects
  • Team
    • Main Team
    • Dream Realm Team
  • Conclusion

 

Card Stars and Duplicates

Classification of Star Levels

Cards in this game have a total of 6 star rating, ranging from 1 star to 6 stars. The higher the star rating, the better the base stats, but obtaining duplicate copies of the same card also becomes more difficult, as it largely depends on luck.

For these different rating, star worth investing in: 4 stars to 6 stars, with priority given to those that have duplicates.

And star ratings can be increased by exchanging enough Galaxy Fragment (to upgrade from 5 stars to 6 stars) or Moonlight Time (to upgrade from 4 stars to 5 stars).

Moonlight Time

Moonlight Time

Galaxy Fragment

Galaxy Fragment

 

Duplicate Cards

Each duplicate increases all base stats by 20%. This means a card with stacked flowers is significantly stronger than the same card without any duplicates.

Example: A 5-star Crit card with stacked flowers often performs better than a 6-star card with no flowers. However, even a maxed-out 5-star Crit card can only deal single-target damage. It works well as a one-time burst option, but struggles against enemies with thick health pools. On the other hand, 6-star cards feature AoE attacks and can consistently deal more total damage over time. The two serve different roles, so direct comparison isn't fair. That said, both are equally worth investing in.

So, prioritize 6-star cards and 5-star Crit cards. Among these, always choose the ones with duplicates first.

 

Engraving Effects

Damage Boost

Damage Boost

Increases damage dealt by 5% whenever the card attacks.

4-Star

Specialized Type (Only achieves max damage when matching the same attribute)

Area Attack

Area Attack

Each action has a 30% chance to trigger, dealing 100% damage to the target and 40% splash damage to all other enemies. Can activate up to 4 times per battle and may be manually triggered.

4-star / 6-star

Universal Type (Deals good damage regardless of attribute matching)

Snipe

Snipe

Triggers upon the first attack against an enemy with a matching attribute at the start of battle, dealing 160% damage. Can be manually triggered.

5-Star

Specialized Type (Only achieves max damage when matching the same attribute)

Critical Strike

Critical Strike

Each action has a 50% chance to critically strike, dealing 140% damage to the target. Can activate up to 5 times and may be manually triggered.

5-Star

Universal Type (Deals good damage regardless of attribute matching)

Brainstorm

Brainstorm

The card's first 2 actions trigger Inspiration Lightning, dealing 20% damage to all enemies for 3 turns. Can be manually triggered.

6-Star

Universal Type (Deals good damage regardless of attribute matching)

Charged Strike

Charged Strike

Activates once every 3 actions (guaranteed on first activation), dealing 180% damage to the target. Can activate up to 3 times per battle and may be manually triggered.

 

Flash of Inspiration

Flash of Inspiration

Each action has a 16% chance to trigger, causing the action to consume no Inspiration Value. Can activate up to 3 times per battle.

4-Star

Other (Consumes no turns / Inspiration points)

So this is the priority:

  • First: Universal skill cards
  • Second: Specialized skill cards
  • Third: Other cards
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Team

Main Team

The main team is primarily used for story stages, event stages, and daily/weekly dungeons. These stages feature bubbles of various attributes. Therefore, it's best to equip your 5 card slots with different attributes (maximum of two cards with the same attribute).

  • Crit + Crit + AoE + Brainstorm + AoE

If you don't have enough cards, start by raising 1–2 copies of "Flash of Inspiration" with duplicates, along with your main raised cards. With a bit of luck and a few tries, you'll get through. However, Flash of Inspiration becomes less useful in the late game and is generally not used.

 

Dream Realm Team

In the Dream Realm, you'll face two specific attributes per stage.

Therefore, cards that match the stage's attributes should be placed later in your lineup, because if used too early (when bubble HP is low), you risk overkill (wasted damage) .

Preparation Before Starting:

  • Raise all 4–6 star cards to at least level 40 (prioritize Universal skill cards and Flash of Inspiration)
  • Focus on raising: 5-star cards with 2 flowers, 4-star AoE cards, and Flash of Inspiration
  • For all other cards, only unlock the first skil

 

Conclusion

Alright, that's all the key tips for raising cards and building teams in Light and Night! That said, no matter how well you've leveled up your cards, if your phone starts lagging and dropping frames when there's too much visual effects, it can really make you want to uninstall the game out of frustration. So seriously recommend giving LDPlayer a try. Playing on a big computer screen not only makes it easier to see skill triggers, but more importantly, the game runs smoothly without overheating.

More about Light and Night:

  • Light and Night Beginner Guide and Walkthrough
  • Light and Night Character Guide
Reese Avery
|
Game Writer

Hi! I'm a passionate gamer with more than 5 years of experience across genres, especially gacha, adventure, and RPGs. I love diving into game systems and sharing guides to help others enjoy the game as much as I do. Let’s explore and have fun together!

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